GBA Ingame Save
I just got the system off of thinkgeek.com and I love it. I have had zero problems with it. Everything works for the most part and I havn't run into any real bugs with the firmware.
However, one thing I noticed is that while I can use savestates just fine, the ingame save functionality that most gameboy advance games use does not work. Normally this would be fine, except there are certain games, for instance every pokemon game ever made, that require that ingame saves be possible.
Also, it would be nice if I could save the savestates out to files with specific names for later retrieval because if all I have to go off of is the slot number, I may or may not be able to remember what data I have saved in what slot.
Other than that though I like the system. I think its the best $100 I've spent all year. I would like to see the issues mentioned above fixed. Keep up the good work. Thank you.
Will a savestate from something like VisualBoyAdvance "work" on the unit? Because being a programmer, it seems kind of strange that everybody would happen to be using the same binary format to save the data.
since the emus need to emulate the original hardware, an sram chip remains an sram chip in any emu. that's why savegames should or ought to be the same on every emu. ditto for the savestates which is basically nothing more but a memory snapshot of that moment
Well, regardless of the way things aught to be, I dropped a save state from VisualBoyAdvance and tried to load it and it didn't work.
Also, I am on a mac, so that sram patcher is not going to work since macs can't run windows executables.
did you try dingux?
Sorry for this n00b question, but what is Dingux?
I've played around with it more and I noticed something really strange. Apparently, the problem only exists for Pokemon Fire Red. Pokemon Emerald can do the ingame save just fine. There is another strange thing. In Fire Red, your ingame character has a big of items that are separated into pockets. Two of those "pockets" are inaccessible in-game. Furthermore, they aren't even visible. Its really bizarre. I guess in the mean time i can have fun with Emerald along with super mario 1 through 3 on the NES emulator and super mario world on the SNES emulator. But I just can't get over how strange that is.

i think its something about larger savegame slots. i read something about it, and it mentioned that you either need a patch for the rom which makes the save thingy to sram or so.
or there was another option to save the game in another emu on your pc for example and transfer it to your ingoo