GP2X Caanoo

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Sir_Thunder516
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Hi everybody! So, has anyone seen Gamepark Holding's new console, the GP2X Caanoo? Here's the specs- (copy/pasted from Wikipedia)

Specifications

  • SoC (System on a Chip): MagicEyes Pollux VR3520F
  • CPU: ARM926EJ 533 MHz embedded on SoC (architecture version ARMv5TEJ)
  • GPU: 3D hardware engine embedded on SoC (OpenGL ES 1.1 support)
  • 3D performance: 133M Texel/s and 1,33M Polygon/s
  • main RAM: 128 Mbytes DDR SDRAM 133 MHz (peak memory bandwidth: 533 Mbytes/s)
  • video buffer: about 16 Mbytes of main RAM are reserved for the video/texture informations
  • Operating System: GNU/Linux based
  • Flash memory: None (128 Mbytes reserved to the OS)
  • Connection to PC: USB 2.0 High Speed through EXT Port
  • USB Host: USB 1.1 standard socket
  • Supports SD / SDHC memory cards (up to 32 Gbytes)
  • G-Sensor/Vibration Motor
  • High precision analog stick
  • Display: 3.5 inch LCD 320×240 pixel (resistive touchscreen)
  • Embedded Microphone and stereo Loudspeakers
  • Power: Internal 1850mAh Lithium Polymer Battery (approx. 5/6 hours game/video playback)
  • Dimensions : 146 (w) × 70 (h) × 18.5 (d) mm
  • Weight : 136g
  • WiFi via adapter (USB dongle – will be included in a special bundle)
  • Colors: Black/Blue, White

Anyways, I think it looks really cool, and it fixes a lot of the flaws of the GP2X Wiz. So... what does everybody think? The analog could be better or worse for classic emulation, but better for games like Doom and Quake (Quake's already been ported with nanoGL... check openhandhelds.org) I also like the G-sensor and on board rumble pack. I'm definitely getting this, as more emulators become available.