Nintendo 64 emulator
i trying compile a nintendo 64 emulator for dingoo
ive been studying the source codes
here are the source codes that ive got from pj64, 1964 and daelux to use
http://www.4shared.com/file/105231547/dfb1b506/v64_dingoo_a320_emulator_...
Nope, there simply isnt enough performance AND the dingoo lacks a 3D-chip. So... No N64/PS1/PS2/Xbox/Gamecube/PS3/Xbox 360/Nintendo Wii =D
IF you ARE a "real" developer (and not only going to try to "cut and paste" together the code, better would be to work on new native games (ports) and perhaps better emulators (SNES, SMD AND GBA could need improvements or even better emulators which is the more "realistic" choise since there is no open source for the existing emulators).
agreed... if you have the ability , work on improving what already exists.
ps1 may still be possible cuz its still only 32 bit, however it wont be enjoyable cuz of button limitations, perhapse in a future model
i confess that im new in c++ and dont know much about emulations
i didnt know that dingoo really not suport n64, ps1... i just had hope =D
so i think ill stop that project of 64 emulator and try make some apps
thanks
@pedro.luz
You should try to make a working PC Engine/Turbografx-16 emulator; It was the second-most requested system at the A320 forums, and the one that exists is barely functional. If you could create a good one, we would all be extremely greatful (at least I would
)
He's a new programmer, he'll most likely not have a clue how to port it.
I second TG-16 >=]
If Dingoo Digital does another handheld, they definetly need to include a 3D chip of the N64's power so PSone and N64 games can be played. I'll buy another one of these if that were to happen. (Although, N64 emulation can be tricky. Not sure about PSone emulation.)
A company called Gemei licensed the A320 to Dingoo, who was a chinese cellphone game company. So Gemei would.


there will never be n64 emulation on the dingoo